Character Animations

As part of Antiworld, it was our task to develop  a character with a full rigg and animations. I created to characters that represent the civilization in Antiworld, my concept was that their role in society becomes their appearence. Therefore, the male ones have bucket heads, they are the tribe’s collectors, the female ones have an axe head for hunting down animals and choping trees.

Those Characters where modelled, rigged and animated in Blender, the oppen source 3D modelling software.

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